Note: Play the downloadable version if you can!

A short, 9 level puzzle platformer centered around the principle that as your lives count down (as it is part of GMTK game jam 2026), the amount of objects you have to work with counts up. solve each of the puzzles with your nine lives or die trying.

The game also has a speedrun clock and different skill tiers depending on how well you do, so consider going in for a second or third round to get S or maybe even the elusive T rank. Also consider posting a screenshot of your time & rank in the comments!


Controls (mostly explained in game, but here they are if you need a refresher):

R - Reset

WASD/Arrow Keys - Movement

Shift - Run

Hold X/E - Push & Pull

Space/Z - Jump

Q/C - Pillar Up (Requires you collect a gem first on each level though)


This game was made in less than 4 days for GMTK game jam and thus has a few quirks I wasn't able to iron out in time for submission, so please withhold any complaints regarding the following issues:

- A bug that randomly causes the player to skip a level.

- Grabbing can be a little finicky

- dying right on top of another body rarely causes that body to jump a little.


Credits:

Kenney - Art & Models, most SFX

Rezoner from OpenGameArt.org - Soundtrack - "puzzle-1-a"

Aeva from OpenGameArt.org - Coin SFX

GreyFrogGames from OpenGameArt.org - level completion SFX

Download

Download
9 Lives.zip 36 MB

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